Devlogs
Code Week 4
What Is Completed
- Implemented critical trigger framework.
- Fixed game loss state.
- Fixed "All Allies" & "All Allies That Aren't Self" targeting.
- Made inspiration more functional.
- Fixed targeting status/ticks,
- Added visual reference for actions being taken.
Goals For Week 5
- Add undo button.
- Implement more skills.
- Add popups for damage & signs of statuses.
- Start map scene implementation.
- Start making mist system.
- Make more enemies/targeting types.
- Make passive skills.
- Change skill formatting to accommodate for passives.
- Update health bars.
- Fix freed instance errors on character death.
- Implement base stats for characters.
Playtest Report
- The game still lacks visual signs to relay information.
- There currently isn't a lot of room for strategy.
- The best option is repeatable.
- Using AOE skills is too efficient.