Posted November 04, 2025 by zyragames
#devlog #progress #bullet-heaven #bullet-hell #godot #solo-dev
The latest update for Voidspace Survivors brings a huge step forward in gameplay depth — a complete weapon and synergy system!
Your ship can now equip multiple weapons at once, each with unique stats and firing behavior. Every weapon is defined as its own resource, making it easy to extend, balance, and combine in the future.
The new system supports primary and secondary weapon slots, allowing the player to switch, upgrade, and mix different playstyles.
Each weapon handles its own firing pattern and visuals — from lasers to blasters to spread shots. This modular approach makes future content creation lightning-fast.
Beyond just weapons, this update introduces the first version of the Synergy Matrix — a system that detects and triggers special effects when specific weapons or upgrades are equipped together.
For example, combining a plasma beam with an overheat core might trigger a โThermal Overloadโ synergy that boosts damage and adds visual effects.
The system is designed to scale — future updates will expand it with status effects, defensive modules, and cross-category interactions.
Instead of hard-coding everything, the synergy logic uses a structured data setup: each weapon and synergy exists as its own resource that can be generated through the editor. This will later tie into a GUI tool that lets me visually define new weapons and their interactions.
With this, Voidspace Survivors finally has the core elements of a roguelite shooter: XP, levels, weapons, and evolving builds.
From here, itโs all about expanding the arsenal and making every run feel unique. The foundation is solid — now itโs time to make it explode with possibilities.
Follow development or join the Zyragames Discord to chat, test, or share ideas:
๐ https://discord.gg/PW4gfhcA3p
Thanks for reading and supporting the project — next time, weโll dive deeper into upgrade UI and synergy effects in action!
โ Zyrano