Posted November 04, 2025 by David Turner The Artist
Notes I took down from first prototype playtest.
our first test we wanted to see how things workewd out. all playtester are our main audience.
| Art must adhere to design constraints WASD optional Mouse Controls |
| Info must show information about the enemy not player |
| Item should not be a menu button. items were never apart of the design of the game. |
| Nsmb/Mario inspired world map |
| Health bars convey information to the player. |
| players could not drag and drop due to layering issues. |
| go back buttons need to be not so thrown in |