Devlogs
Design - Week 4
This Week:
- Wrote a dialog draft for the intro sequence, Chapter 1, and the tutorial
- Compiled all data about skills in the game into a way better organized table in the Game Design Macro
- Added 1 Skill for each common enemy that appears in chapters 1 through 3
- Added to each chapter the Mist rewards for each character upon completing the chapter
Goals for Next Week:
- Add at least 2 new Unlockable Skills for each party member (Flip may only need 1)
- Add stats and skills for the first boss, the Sleeping Constable
- Write intro and outro dialog for chapters 2 and 3
- Add base stats for enemies, and decide how enemy stats increase across Chapters