Posted November 04, 2025 by bossmanBforT
HERE WE GO V0.0.0.2
Biggest change if made was not embedded play, because esc is needed to close inventory and so forth , plus the small sized version just looked horrible
i have also fixed some bugs if picked up on the html version
- save file was not correctly parsing everything needed including inventory item data
-found that the enemy ai was going berserk when i was using some of the skill upgrades
-removed jump TEMPORARILY until i finish the jumping sprite frames
big polish
modified the skill tree quite a bit
minor polishing done
player sprite sheet , i have cleaned up the finished sprites
currently working on building destructible objects for another layer in combat and loot gathering, also working on finishing the stage enemy populating system and the boss mechanics
cant wait :D