Posted November 04, 2025 by GrimmBlight
Hello everyone, welcome back to another Dev Log!! This update is not huge but it finally allows us to display some of our comedy. So here goes.
This was fairly straight forward. I made a new camera that is a child of the mirror asset, then made a new texture renderer. I then applied that texture to both the mirror asset and the camera. So now, the asset will display everything the camera sees. In the future we might have other smaller mirrors in the room.
We can also make the quality of the reflection much better but it lags the game to all hell. Sooooo we aren't doing that.
We ended up mostly scrapping the idea of using text box's to convey our dialogue. Instead, we decided we would voice act the characters. Lavanya will be the Ghost, I will be Timmy, and Sana will be the mom. For our first interaction, I put both Lavanyas and my lines into audacity. We also needed the music which was a bit harder to acquire. We found some copyright free stuff on YouTube but actually getting the mp3 file was a pain. I had to use the the Xbox game bar to record the YouTube video then convert that into a wav file for audacity. With everything in audacity I just made some edits to sound quality and location.
When we get access to the sound room we will likely re record our lines so they have better quality. After the file was complete, I just threw it into unity under the interaction script for the phone, and now it's working.
There is a slight issue with the ghost, BUT, he is in the scene. Just backwards. Sana made Timmy. So now he will stand there tposing at his desk until further notice.
We have a couple more interactions left on the agenda. This means more voice lines, scripting, and some model rigging. We also want to start polishing soon, that will come after our next interaction. Oh yeah, you can also fly now but it needs to be adjusted.