Devlogs
Devlog

Planet NullA downloadable Side Scrolling Shooter for Windows
Posted November 17, 2019 by DrMars
As of Nov. 15th

Features:
- New Fish Sprites - Dead sprites for Fish Enemy 2
- Adding new Fish Enemy for Scene 1_1 (renamed from old 3.2)
- Layout Basic Layout for Scene 2
- Draw Tutorial Sprites
- Achievement scoreboard between scenes - Art
- Acheivement scoreboard support scripts (JAC WIP)
- Move death FX (blood) to offset Y and X on death of enemy
- Modify Narration manager to allow sprite based narration
- Redesign UI canvas to allow different Scene setup in game
- Mouse aiming and joystick at the same time
- Enemy gun needs to disappear when enemy is in death state
- Glory kill ability
Bugs and perceived functional gaps:
- FishWithAGunv1 - AI logic has duplicate Transition for Shooting: Remove second.
- Stop high jumping when Player hits end of one way platform
- Push pull sound needs to work better
Done and or being tested:
- New Idle animation for Fish 2
- Updated Unity to 2.11f1 release
- Adjust Ground Colider to cover area under map (done Nov 15)
- Improve Layout for tutorial scene 1
- Save scene 1_1 from 1_0 and prep for layout design
- Weird Bug with UIPanel in Narration Manager (happens when chaging scenes)
- New Enemy sprites (in progress)
- Tutorial Sprites list for controller
- Fish enemy 1 lighting and renderer need to be updated like other fish
- Gun must always stay right way up when revolving
- Enabled jumping from the left trigger
- Enabled shooting from right trigger
- Weapon choice using X button
Notes:
Jac to redesign how we do the narration manager across scenes.