Posted November 03, 2025 by Augie
Main changes for 0.21
Visuals - enemy visuals and VFX have more combined look now. powerups have a bit more polish namely the healthdrop.
Logic - Enemy spawn system is more robust. We can now add more enemies without new variables or new fields. And introduced Phases in Rounds. A round will have phases with different enemy types. completing a phase will go to next, all phases complete will go to next round.
Level - the map now won't let you fall. If you do,, you will die.
Multiplayer - if 1 player dies and the other is still alive at end of round, the fallen player will be revived next round.
Bug fixes - namely the main menu keyboard join bug is fixed. and the Death screen UI.