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Devlogs

Art Team Devlog - Sprint 5, Week 1

Parasite Zero
A downloadable game
  • Set Dressing boss level
    • Adding walls, floors, and structural aspects

Callum

  • Added broken pipes and steam VFX to area
  • Minor light adjustments
  • Added some nastiness to the Echo Lure pick-up area
  • Added Post-Process to Sewer area

Annastachia

I added Post Processing into my area and worked on some UI.

UI changes include

  • Main menu
  • Pause Menu
  • Scrolling ending credits 

I also started working on some things for the itch page which I also started implementing some of the art into the menus where they fit. 


Aalani

* Finished the lighting in sewer level (barracks are now done)

*Need to finish up the walls and assets for Boss level 


Kylar

  • Set Dressing for Boss Level
    • Worked on Building and Building Interior
    • Added Walls, Floors, and other large assets.
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