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#1 Devlog - Level Editor and Backstory

Space More
A downloadable game for Windows, macOS, and Linux

Hi there!

It's been a month since the Weekly Game Jam 118 has ended and the prototype of the game has been published
But I've been still working on this project even after that
I want to continue this project until the actual launch which I have no idea when will happen, I only know that it will be 2020 or never

And then after many months of strugling with the C++ Builder which couldn't handle this game I switched to Unity and started to make games here
I also made my name shorter "Blue Ears Dev"
On the second day of having Unity in my hands I already released a game which was a strange top view shooter game in the closed arena with you and your enemy constantly respawning
The game was called This Game Does Not Deserve For a Title or in short "TGDNDFaT"
The game even made it into the UltraShooterJam and I discovered it like 3 years later that GameJolt decided to put my game into the GameJam without me knowing

You can find the game here
https://gamejolt.com/games/TGDNDFaT/278215

Few days later I released another game, which was a strange platform game called BoxForm 
https://gamejolt.com/games/boxform/280613
I don't know what I could tell you about it, other than it had only one level, but it was my last game that will see the public release for a long time
At this point, my games stopped surviving into their public releases, they did not even reach the playability, or it was so basic that you could get bored within 2 minutes of being entertained mostly by glitches

I wanted to release a game, but not just as I was doing it previously. I wanted to release a full, completed game, that could make some money
That never happened, even to this day

The first game to have realistic chances of getting released was Outline Echo
It was a puzzle game where you have to reach the exit, seeing only outlines of the objects and only if nothing is behind them
I wanted to release the game within 2 months but I failed, and the game never saw a public release
Sadly, I cannot find any pictures or videos of it but you could find some if you try hard enough, using google or youtube
I suppose

Then I changed my name into Claood Games Where "Claood" was a derpy way to write "Cloud" while keeping the pronunciation the same
And I decided that this time I will release the game that I was working on right now, which was called Blacksmith Shop Simulator
Guess what
Not even a public release

You can find two videos of it on this channel

https://www.youtube.com/channel/UCe4TPp2ZM7ZBMgmee1yTkTg

(I don't know where did the third video disappear)

Then I started participating in Weekly Game Jam which thank to that, I made a public release of my game after 2 years of not doing so

https://claood-games.itch.io/fireplantguard

You can already build the level since everything that is necessary to do it, is already implemented to this editor
You just cannot compile or play it, and you cannot manage the paths that enemies will follow in the Explore Mode and in the Hunt Mode
But you can export the level,  import it for example on another PC and continue making it

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