Posted November 02, 2025 by 9to5ninja
#Update
Server's been stable 24/7. This week focused on fixing spawn system bugs and completing the karma gear balance pass.
Monster spawn enforcement - Fixed rooms showing 2-3 monsters despite the 1-per-room cap. Tracking map now updates correctly after idle cleanup, and excess monsters are actively despawned.
Spawn stats accuracy - Command was showing all 887 monsters as "Normal" despite map diversity. Now correctly counts Elite, Miniboss, and Keeper types using efficient Django queries.
Global monster cap - Added hard cap (1,500 monsters) to prevent runaway spawning as more floors are built. Previously had no upper limit.
Spawn optimization - Removed 30-minute idle despawning (~2,000 unnecessary operations/hour). Extended random event lifespan from 12 minutes to 60 minutes. Spawn cycles stay fast at ~50ms.
Status effects system - Fixed 6 critical bugs preventing karma gear set bonuses from working in arena combat. Lifesteal and regen now work correctly.
Current status: Zero known bugs, 833/890 monsters active (optimal), all systems operational.
Completed full rebalancing of the karma gear system:
Light Set (Tank Build):
Dark Set (DPS Build):
Both builds are now viable depending on playstyle. Tank build sustains through regen, DPS build bursts with lifesteal.
The flow:
Core systems:
Watch live arena battles at: https://thewaitinggame.one/channels/combatfeed/
This Week:
Future:
Play here: https://thewaitinggame.one
Updates posted at midnight for consistency. More coming soon.
—Dev