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Next steps and post-jam reflections

Panspermia
A browser game made in HTML5

Each newly-discovered system takes us up one rank, so discovery/interpretability is grounded in the game's core "levelling" system.  This lets me gate access to specific visualizers/filters/analytics so it's not a firehose of information - still working on the tutorial at the moment. 

After discovering enough systems players get access to their first data cache. This does the input for them. At the moment, just to test the system, I have Moby Dick (aka The Sea). It parses ~7,000 pre-computed sentences and their associated neuron activations into the map at various speeds. Additional filters help make more sense of these activations, eventually letting the player start to see some kinds of structure. But that's getting in the weeds a bit and this is already long enough lol~

The visualizations, the way stars are spawned, the cube formation - all of it grounded in meaningful intention about presenting things honestly, all packed with some good lessons about LLMs and interpretability. Teaching all this via the game's system alone would be valuable, I think, so that's my next project. :)

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