Posted November 16, 2019 by LinkUp Games
#pixelart #cyberpunk #platformer #action #super hero #mystery #alt #abilities #fighter #parkour
After the release of Ultimate Reality's demo, I decided to incorporate some gameplay changes and also some graphical changes. You can play the demohere. Here's a list of all of the changes:
Bloom can now be enabled or disabled based on your preference! This change is due to the fact that some users thought the contrast of the game was to bright and therefore wanted a less contrast version of the game.
The rain now collides with the surfaces that are interactable. Some players have noticed that some interactable surfaces blend too much with the background and make it hard for the to tell where the "ground" is. I have now made it so that the rain can collide and allow you to see where the "ground" is.
I have now added some particle effects to the INVERSE and VORTEX dimensonal abilities. This should allow you to make sure which enemies you have eliminated and so on.
The combat is supposed to be hard in Ultimate Reality, but I do want to seperate combat from traversal, specially because the traversal of the game will be improved upon and have more mechanics attatched to it. As for the moment, the jump will not consume stamina and allow the user to jump at will without ever run out of stamina. This will allow the user to traverse freely around the game.
Finishers now increase stamina and health by a BUNCH. This make the finishers a lot more rewarding because besides looking cool, it allows you to stay in the fight for longer.
You can join the discord if you are interested in more updates!
Here's a link