Posted November 01, 2025 by weblanzarote
Hello everyone!
I've just pushed a new update (v22) that addresses a critical issue that was exclusively affecting the web (WebGL) version and could prevent the game from loading correctly.
The main problem was a fairly technical one, stemming from how web browsers load video files. Unlike the Android build, the web version needs to "stream" videos (like cutscenes or transitions) in a very specific way.
This was causing a conflict that, in the worst cases, would trigger a WebAssembly error and block the game from loading for many players on the web.
After a deep dive, restructuring how the game handles these files (moving them to StreamingAssets and managing the server upload), this issue is now resolved!
The web version should now load correctly and play all cinematics smoothly.
On top of this major fix, update v20 also includes:
Thank you all for your patience as I tackled this challenge. As always, if you run into any other issues or have feedback, please don't hesitate to leave a comment!
Enjoy the update!