Posted November 01, 2025 by Spedumon
#small on top #furry #bara #gay #lgbt #rpg
Heya!
Here's all what's added or changed in the new build!
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New Fucko event for the Guild Home (normal style).
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Animation
New Guild Home buff skill animations!
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New skill animations for Runt Whiner’s battle.
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Props
Some new prop sprites art can be found in the Golorock Forest.
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Sprites
Character design pictures for Runt Whiner, one with his clothes, one with musculature and one with a face reveal. Reveal spoiler images can be found at the end, in the spoiler section.
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Another set of design pictures, this time for his battle sprites. I think I got the pose done in a nice, dynamic way! Reveal spoiler images can be found at the end, in the spoiler section.
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Backside sprite for Growl, this is used in the Golorock Forest’s new areas.
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Battlers
Finished battler sprite for Runt Whiner. The battle is still a work in progress, so there is only 1 sprite for him right now.
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Battle backgrounds
Runt Whiner battle background.
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States/Skills
Lots of new icons for Guild Home buffs.
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Runt Whiner’s skill icons.
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Icons for skills that just add negative and positive buffs.
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Gameplay
New changes to items and item acquisition.
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Battle changes
Here are some EXP gain changes for Golorock. I feel like I should be more giving with EXP as the game goes on.
I’ve also upped the EXP gain you get from Bobobo and Vergoltung.
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A test battle for Runt Whiner is going to be added to the game. I have made his skill set, he has no forms yet. Below is the order of the skills he will use! No ACT skills yet.
You can find him in front of the mountain peak in Golorock Forest.
Runt strikes the target with his hand. Deals 25% MAX HP damage.
Runt smacks a target with his cape, blinding them and dealing damage.
Runt gains SPE and his abilities are updated. At the end of the turn, one of the party members gets scared and gets a ATK, MAG and SPE debuff for 3 turns.
Runt strikes the target with his hands 3 times. Deals 50% MAX HP damage.
Runt smacks all targets with his cape and deals damage to them, 50% chance to Blind the target.
Runt calms down and heals himself.
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An update to Fire Dungeon FL 1 enemies!
-Logic updates to all enemies on Fire Dungeon FL1! Behind the scenes the enemies should work like modern enemies, ACT skills haven’t been updated.
Lava Golem has new skills! Now he rotates his skills like this:
Fire Strike x1
Deal damage to 1 random enemy.
Lava Golem’s MAG – target’s M.DEF
Fire Strike x2
Deal damage to 2 random enemies.
Lava Golem’s MAG * 0.75 – target’s M.DEF
Fire Strike x3
Deal damage to 3 random enemies.
Lava Golem’s MAG * 0.5 – target’s M.DEF
Lavaball
Deal damage to the enemy with highest HP %.
Lava Golem’s MAG 2 – target’s M.DEF 2
Fixed the “---” bugged attack when enemies were out of mana, I don’t use mana on enemies anymore.
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A general battle update to the whole game.
-If enemies are weak to something it’s always now 150% damage, instead of some random number per enemy.
-There are also no hidden/invisible resistances to certain elements, the enemy is either immune, or doesn’t have resistances to elements.
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Skills
A buff to Lace’s Zap spell.
Zap
Now deals 10% of current MP as bonus damage instead of 5%.
Bolt
Now deals 100% of your MAG as the base damage, up from 80% of your MAG (10% max MP bonus damage unchanged).
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Guild Home Buffs level 60.
Guild home buffs now have the level 60 added to the game.
Adventurer
Dagger attacks deal Poison elemental damage and have a +20% chance to cause Blight.
Sword attacks deal +5% enemy Max HP as bonus damage.
Gain +15% ATK when wielding Axes.
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Lace
Lace gets 20% MP regen.
Consumables used by Lace recover 50% more HP, MP, and TP.
Thunder spells cause a spark that deals 5% MAXMP damage and restores it as MP.
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Wulfrick
At the start of the fight, Wulfrick gains +20% MAXHP and HP Regen, until he takes damage.
Increase all Claw (elemental) damage you do by 10%.
Recovery effects (HP, TP) are +50% stronger on Wulfrick.
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Fucko
Increase all Pistol (elemental) damage Fucko does by 10%.
Fucko gains an extra attack, but has a 25% chance to miss an attack.
Fucko’s CRIT is increased by +13%
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Layout
There are two new small areas in Golorock Forest where you can find a Magical Leaf and a Mountain Ring inside the wooden chests.
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Items
I tested a new EXP orb item for future dungeon reward use. The idea is that you can upgrade the difficulty level of a dungeon and then you would get more experience from beating the harder enemies. Then you could use those EXP orbs to buy experience from Dunny in the Quest Guild Lounge. There would be an orb for each rarity and it would increase by one 0 each time, starting from 10. So 10, 100, 1.000, 10.000 and 100.000 EXP. This is very early and I just got the buying thing to work. Just something to do in the future :D.
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Big bug fix for weapons, elements, states and elemental weaknesses. It used to be that Weapons and the normal attack skill had its own element (both were the same, for example, the dagger element), now the normal attacks don’t have an element and only the weapon does. This way, if there is a state that changed the element of the attack, it actually works!
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Fixed a bug where going to Golorock Forest might’ve been bugged if you didn’t press enter at the entrance.
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Fixed a bug where fighting Spiritop with ACT skills dind’t work after the 1st fight against him.
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Images below contain story spoilers.
I design the revealed Runt Whiner.
Battle sprite design of revealed Runt Whiner, with new clothes on.
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