Posted October 31, 2025 by kanikama
#devlog
Update: Integrated the Scale into the Game Cycle
Today, I connected the scale to the game cycle.
The scale now tilts based on how many chips are required to reach the goal for each set
Added supporting UI feedback (numbers/graphics) to make the required amount easier to understand
Rough camera work and lighting adjustments were added as well
It’s still a bit hard to see, but since the table design and visual improvements will come later, I’ll stop here for today.