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REC/REW ReWRITE update #1

REC/REW
A browser game made in HTML5

Year three, day ten.

A Halloween update — and I didn’t even plan this!

REC/REW-ReWRITE reaches v0.1.2, adding two more days to the story: the funeral of the main character’s best friend, and a phone call from her mother almost one month later - the spark kicking off the main arc.

Roughly 4,000 new words (10–20 minutes reading).

A dev schedule's stress-test

Current goal was, answering the question: can I stick to a 1/2 updates-per-month schedule?

however v.01.2 is telling me: likely. Further test needed to turn it into a full-fledged "yes."

Stuff behind the scenes

1) I tested Ren’Py’s progressive download
  • pre-loading all images at start-up means a +35% load time (sounds scary - it's just 6 seconds);
  • BUT - things do run smoother

So I'm sticking to the “load more upfront” option for now.

Tell me if you see a difference.

2) Downloadable demo added

It should exist. Now it does.

3) Old builds dubbed as LEGACY

And the Linux build was removed. Never tested it - felt like flirting with a landmine.

4) libpng warnings

Still there. Still unconsequential.
Nothing crashes. Desktop build doesn't care.

Investigation ongoing.

Important announcement

Will be switching hats tomorrow. Picking the one that reads, "Project architect".

The truth is in the numbers:

  • Demo: some 40k words

  • Legacy version: 400k words

  • ReWRITE (under development):  over 500k words

  • Total raw written material (notes, drafts, later arcs): unknown. Likely around 1M words

So - yeah, this project is huge. Don't say I hadn't warned you.

It's a cathedral - and I need proper scaffolding before the script crumbles over me.

Time for Git, proper documentation, written procedures, valut discipline.

And the engineer in me is crying rainbows.

Keep following - bear patience - I will be around.

Files

  • RECREW_0.1.2-M1.1-web.zip 117 MB
    9 days ago
  • RECREW_0.1.2-M1.1-pc.zip 115 MB
    9 days ago
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