Devlogs
Patch v0.14
Posted October 31, 2025 by Cerbion
#Update
Happy Halloween everyone! While this patch has literally zero spooky stuff (except the bugs maybe), it is full of QoL, new features and changes!
Patchnotes
New Features
- Achievements! (Can you unlock them all?)
- Ingame timer
- Compass / distance meter
- New Biome
- 2 Item Drops (Health recovery and speed boost)
- Library Page (but it's kind of empty right now... just imagine a comprehensive compendium full of fantastic facts about enemies, relics and more!)
- Critical Hits are now colored according to the crit tier
- Basic tutorial (nothing fancy, but better than nothing)
- Some features are now locked behind Achievements, so if you are missing something, you might be missing an achievement!
New Features (Multiplayer)
- Playernames can now be chosen
- Playernames are displayed above other players, making identifying easier
- Enemies health scales with amount of players (+50% per player)
- More enemies spawn, the more players are present
Changes
- replaced old grass object with better looking ones
- several tweaks and remixes of existing ability SFX
- minor changes to texts and buttons for clarity
- Enemies scale quicker in the late game
Bugfixes
- Fixed missing SFX for abilities
- Fixed difficulty not resetting between Runs (thanks to PrinzNicodemus)
- Fixed some fonts not being rendered correctly (some still don't)
- Fixed sounds cutting out and/or overriding others (this still might not be perfect, but it should be way better)
- Fixed sounds always coming from the front, it should now fully work with 3D
- Fixed enemies only spawning near host