Posted October 31, 2025 by Onticentity
#idle #patch #game #dev #student
Enemies now spawn 25 % farther away from the player, creating a more dynamic battlefield.
Technical details:
M = 4
R ∈ [1.2, +∞)
S = M × (R × 1.25)
This ensures smoother pacing and improved map coverage.
You can now zoom in and out of the game area for better tactical control.
Technical details:
Zoom₀ = 1.0
Zoom ∈ [0.1 , 2.0]
Coming soon: free camera movement across the playfield.
A new defensive ability that allows you to dodge enemy attacks with a touch of cunning.
No more predefined waves — welcome to the Endless Wave System!
Previously capped at 5 waves, you can now fight endlessly, if you dare…
Min₀ = 1
MinΔ = Min₀ + (CW % 5)
Max₀ = 5
MaxΔ = Max₀ + (3 × ⌊CW / 10⌋)
ES₀ ∈ [MinΔ, MaxΔ]
As waves progress, the enemy count scales dynamically, making each round more challenging than the last.
Wave rewards have been reworked for better progression balance:
Reward = 5 × (15 % × Wave)