Devlogs
Major (and minor) bug fixing.
Looks like I finally squashed the bug that caused the game to stop spawning enemies and halting all progression!
I hope it doesn't come back. Someone tell me if it does okay?
Also:
- Fixed collision on Boomerang.
- Got the Boomerangs spinning liked you'd expect.
- Fixed the target selection for homing projectiles.
- Fixed the weird delay on player customization UI screen.
Files
r-coil-win.zip 21 MB
Version 67
r-coil-linux.zip 41 MB
Version 29
r-coil-osx.zip 38 MB
Version 69