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update on the progress of the next enemy

Phantom's Curse
A browser game made in HTML5

hello everyone! so plans have shifted slightly. I wanted to update you all about what going with phantoms curses current development.  the next enemy being the mushrooms, is basically finished.  but that's not the reason that this update is getting pushed back to this upcoming month.  this next chunk of content has grown quite large, because this will be a large step forward for phantoms curse. the next chunk of content being worked on will be quite huge. I'm excited to announce that this enemy is going to be released along with phantom curses first boss of the game.  here's a little sneak peak as to what there going to look like. I want there to be a lot of interactivity with this boss so the spitework load is going to be quite large.  here's a map of interactivity planned below.  i want this boss, as well as others to feel like enemy from barbftr in terms of interactions and and variety in animations.  expect the interactivity of the struggling from the tiger and rabbits vore animations to be how each vore segment for this boss will play out.  as for current progress on the boss, I'm getting close to finishing up the animations for the female unbirth scene planned. i still have everything else to get through so please be patient with me. this will be well worth it, even if this takes me into early December.  if you would like to see more granular progress updates, please join the discord server, as I post very granular progress update there as well as the new sprite animations.

oral/anal vore node network ================

mouth->(upper stomach)

upper stomach->(lower stomach, gameover digested)

lower stomach->(upper stomach, anus, gameover digested)

anus->(escape animation)

cock vore network ===========

cock tip ->(shaft)

shaft ->(balls, escape)

balls->(shaft, gameover CV)

unbirth network =============

vagina ->(belly middle)

belly middle(vagina escape, gameover UB)

absorbtion network ========

belly partially absorbed->(absorbtion escape, fully coated player)

fully coated player ->(gameover absorbed)

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