Posted October 29, 2025 by luigibonus
Hey all! Yesterday SMC's renderer was changed from WebGL to WebGPU, which is more performant and made for web-rendering. However, this renderer appears to not be as widely supported yet by all hardware, leading to some people having graphical issues of various intensities. For this reason the renderer has been reverted to WebGL!
Aside from that though, there is a new option for Scale Lifts: You can now configure them to prevent their platforms from falling off!
Finally, a few extra bug fixes!
-Fix Scale Lift platform sometimes moving up with a sprite if a sprite on the opposite end leaves the platform
-Fix some Scale Lift platform parts being a pixel off
-Heavy weights carried by players are also counted by Scale Lifts
-Fix Scale Lifts sometimes going in the opposite direction if multiple Scale Lifts are being rolled