Devlogs
Devlog – Bugfixes and Content!
Devlog – Bugfixes and Content!
Hey guysss... I managed to eliminate almost every bug and will continue working on content soon!
🏞️ New Content
- Added new lore entries and discoveries within the dungeon.
- Expanded combat variety with more abilities, items, and tactical options during battles.
- You are now able to loose your limbs making your run way harder!
⚔️ Gameplay & Mechanics
- Refined the roguelike battle system — combat now feels more dynamic with improved turn order logic and smarter enemy AI.
- Adjusted balancing for damage scaling, healing, and item drop rates (drops are currently guaranteed).
- Added basic progression rewards between waves to support long-term survival runs.
- Abilities now work perfectly fine.
🧩 Bug Fixes & Improvements
- Fixed several logic bugs in enemy targeting and ability triggers.
- Corrected minor text and grammar issues across multiple scenes.
- Fixed Game Over letting you stack buffs on replay.
🔧 Under the Hood
- Improved overall performance and cleaned up Ren’Py scripts.
- Updated some backend systems to make future content (new areas, enemies, and mechanics) easier to add.
🧭 Next Steps
- Continue developing new biomes and encounter events.
- Polish the UI and improve battle feedback visuals.
- Work on saving/loading systems for roguelike runs.
- Experiment with deeper combat mechanics and lore integration.
- Currently creating hand-drawn enemy sprites.
- Adding more sound effects and music.
Files
DungeonDevourer-preAlpha-pc.zip 58 MB
DungeonDevourer-preAlpha-mac.zip 53 MB
dungeondevourer.apk 67 MB