Posted November 13, 2019 by Aelvyk
-Wall collisions should work properly now. No more phasing through the walls.
-Tweaked the lizard's detection.
-You can no longer get the lizard into an infinite loop with its death animation by hitting it repeatedly. Stop beating a dead horse.
-Adjusted damage values. Armor now takes the full damage of an attack, but in exchange your health only takes a quarter of the damage.
-Serpent will now be triggered if hit by the thrown sword while idling in the acid.