Posted October 28, 2025 by gamestergame
After almost a year, the new version of ARRP is finally released. The game has entered beta stage.
- Optimized the save loading window in the main menu.
- Delivery quests no longer provide the delivery address where the quest was accepted.
- Fixed the blood color of some mobs.
- Updated the trading screen. It now displays whether the item is unavailable or if there is insufficient money to purchase it.
- The alchemist interface has been standardized. A new ability has been added: herbalism.
- Subterraneans and slimes have been added as quest targets.
- Added new item types for hidden object quests.
- Improved quest text.
- Added a new quest type: rescue people from the gnoblin camp.
- Added new backstories; the random one has been removed.
- Improved RU and ENG localization.
- New experience calculation formula for selling items.
- Can no longer attack while the interface is active.
- Improved player animations.
- Added new locations: shore, pier, and great tree.
- Added mountains.
- Added weapon enchantments. New enemy type: elementals.
- Added object destruction.
- Added mouse camera rotation. Enabled in the settings.
- Fixed an issue with the maximum frame rate settings loading incorrectly on phones.
- Added a sound volume setting.
- Added sounds for picking up items.
- Updated slime sprites.
- Added a new mob: the Wasp. Found in a group of wild enemies.
- Updated the consumption system, now featuring a variety of food.
- Added the ability to cook food.
- Added various edible mushrooms that can be collected in forests and caves.
- Optimized various lists.
- Added new types of bows.
- Changed the prices of almost all items.
- Improved location: ruins. New objects, new loot.
- Added hats.
- Updated house signs.
- The priest interface has been updated, with new types of blessings added. Blessings are now saved.
- Buffs are displayed on the screen.
- The log system has been improved, with item icons added.
- All item names have been named and translated.
- An experience bar has been added.
- The enemy health regeneration function has been changed.
- The tavern interface has been updated. A rumor function has been added.
- The dodge system has been updated.
- New eye shapes have been added.
- Arrow impact sounds have been added.
- A console has been added. For developer use only.)))
- Various issues with saving and loading data have been fixed.
- Different entry positions for locations.
- Camera focus has been added to the interlocutor during dialogue.
- Names of towns and villages have been added to the map.
- House names have been added to the map.
- Wolf sprites have been improved.
- Visual location boundaries have been added.
- Hillside elevations have been added.
- Added mobs to the global map. World bosses and NPCs.
- Added ships and the ability to sail on them.
- Changed enemy spawning; enemies now appear near their spawn point.
- Added an event system. In development.
- Added minor story events.
- Changed city walls.
- Improved castle model.
- Added a system for hiding objects in front of the player's camera.
- Added a new system for dropping items from enemies and chests.
- Added new male hairstyles.
- Redesigned and added new animations for projectiles and magic.
- Improved vegetation sprites, adding new variants.
- New enemies - mushrooms. In the wild and underground groups.
- Added new staff variants.
- Added new clothing variants.
- Added a function for tracking the distance to the boss.
- Improved bosses.
- Added a feature to reset items from merchants when upgrading to the new version.
- Improved the equipment window, adding the ability to upgrade armor.