Posted October 28, 2025 by Aden (Axio)
This week, I focused on improving the overall gameplay experience by adding invisible kill floors around the map to prevent players from falling out of bounds or getting stuck in unintended areas. I also spent time in our sound studio recording new voicelines and assisting others with their recordings to ensure consistent audio quality and character tone across the game. The majority of my time, however, was dedicated to extensive playtesting, where I focused on refining gameplay flow, identifying bugs, and gathering feedback to guide our next round of improvements.
Mostly did playtesting this past weekend. Also replaced the model and texture for the canister. I need to ask the art team if they have the flower model done.