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Seeing is believing

The Lost Swords of Taliesin
A downloadable game

I'm struggling with line of sight this week.

The cardinal directions are easy.  If something is in your face, you can't see directly behind it.  But how do you handle a tile that is 9,4 away?  Do you just diagonal straight back?  At some point, that doesn't make sense.  But neither does a horizontal line back either.

In Ultima, Deathlord, etc... the screens were only 11x11, so the Line of Sight (LoS) only went 5 out in any direction.  You could fake it.  But with modern wide screen monitors, you might get a tile blocking vision that's 9 tiles away.  What then?

In other news:  Audio Mixers!

This is a huge improvement for Unity sound control.  I can adjust the music and SFX separately, and now I'll know when you move the slider, you move it for all the audio.

SO:  Music and the first SFX have been added to the game.  Video on that to follow next week.

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