Posted October 26, 2025 by ZephyrA0
Hey everyone!
This is my biggest update so far in terms of atmosphere, world-building and content. I don’t think I’ve ever been this proud, exhausted and relieved at the same time !
From here, I present to you Myrelis. And the first update to be animated.
This is a huge update, not just in size, but in what it demanded from Blender, from writing, and from me.
This chapter marks your arrival in Myrelis (the Beautiful), a decayed city where corruption has taken root in everything — walls, air, people. It’s not a place you visit. It’s a place that swallows you.
Narratively, it’s the first turning point of Rise of the Monarch. It’s the first time the player truly sees what lies beyond the fragile safety of Devoh — and the cost of stepping outside those walls. No more joyful walks in the streets, no more sarcasm or training sessions.
Here, you will be thrown into the world, and MC is not prepared for that.
The choices here matter. They set the emotional groundwork for Sasha, Elana, and the MC himself. Every detail — every silence — was written to make you feel that descent into something far beyond human comprehension.
I spent an absurd amount of time in Blender for this update.
Like, REALLY. Every frame of Myrelis was built from scratch — architecture, atmosphere, lights, particles…
The shaders alone nearly broke me. Let alone learning the compositing.
I moved from the older KKBP system and tried to build my own (as some assets needed couldn’t be support in GooEngine) to rebuild the color ramps, tweaked specular falloffs, and fought every single node until the shadows felt alive.
Getting the right balance between “anime stylization” and grounded despair took dozens of renders per scene.
Camera work was another battlefield. Angles, depth of field, soft volumetrics, slow pans — everything was thought to breathe.
I wanted the camera to feel like a witness — almost uncomfortable at times.
Particles were reworked too: ash, mist, rain, dust…
Tiny layers that make Myrelis feel suffocating without ever shouting it.
It has only been a few weeks since the last update, but I’ve been working on 0.6 for 3 whole months and I learned a lot. I’m very proud of what I accomplished and I know that my working process will only speed up thanks to this experience.
Hope you like them, they took 20% of my time but I’m proud of it !
A huge part of this update was also technical:
Most of these scenes pushed my GPU to the edge — but the end result finally matches the tone I always envisioned for the corruption arc.
This update isn’t just about visuals. It’s about meaning. Myrelis is the first time the lore truly breathes: you see the scars of what led the Emerald Kingdom to ruin, the echoes of Black’s influence, and the remnants of corruption clinging to something already dead.
The dialogues are slower, heavier — every line was done and done again until it felt just right. Sasha, Elana, the MC... they all stand in that space between faith and decay. Even the silence in this chapter is deliberate.
If you’ve been following the story since the start, you’ll notice the tone shift. The world stops being a backdrop — it becomes a character.
This version broke every part of my workflow at least once.
But it also made Rise of the Monarch feel alive for the first time.
Every improvement — artistic, technical, emotional — came from wanting this world to be worth exploring, even when it hurts.
If you’ve ever tried to build something alone, you know what this update is:
a war between patience and obsession.
And I wouldn’t trade it for anything.
Thank you for the support, feedback, and patience.
0.6 took months of work — art, code, writing, and sheer endurance — and it means a lot to see this world slowly take form.