Posted October 25, 2025 by jetpackgone
Hello, this update contains mostly performance and behind-the-scenes improvements, but also some gameplay changes.
I’ve gotten feedback from a few players wanting more consistent healing, so I’ve added healing at the end of every level at Difficulty 0 so casual players can still enjoy the game. For players who enjoyed the challenge of no healing, there is now a difficulty modifier to disable this default healing.
I updated the Bat and Horned Bat movement behavior to add more variety among the enemies. I still think there could be more diverse enemies, so I’ll continue to update and add more!
I’ve also reverted clouds to target enemies closest to the player.
As always, thank you for playing and feel free to share feedback!