Posted November 11, 2019 by PixelMetalWolf
Ok so as you've noticed the game isn't 1.0 yet, it's still lacking planned features, so V 0.9.1 it is XD
Quite a few new things in this version, first of all i've added a health and hit system with its corresponding UI player now has 4 HP and has a slight invul period after being hit (player will go red) hits include a bit of knockback so be careful especially while airbourne, also note that to balance the difficulty with this feature, lasers can harm you even if you spin, but hitboxes should be precise enough to have players navigate and dodge without issue.
Then a new mechanic (not sure about game balance with this one so i'll need some feedback to see if it feels right or adds nothing to the game) where destroying an enemy will recharge your spinpower, which is indicated by the UI bar refilling and turning Blue for a bit to make it a bit clearer, this way combos can be extended as long as you chain ennemies.
Lastly something simple but experimental, i added a bit of vertical scrolling to the camera, to help having a clearer view while gaining altitude when chaining ennemies, and thats that for this update, things are slowly getting there :P here's the changelog for recap :
Changelog v0.9.1 :