Posted October 25, 2025 by Ted Bendixson
Small update. I just fnished making this game playable inside of a web browser.
All of my games run inside of a custom game engine of my own making, and I finally cobbled together a decent WebGL / Web Assembly platform layer to make that possible.
I'm still rounding out some of the smaller things. I think some browsers throttle the audio, leading to pops if you aren't in fullscreen. I also want to make it progressively load content so you don't see a black screen for a few seconds on startup.
That said, for a game prototype, I'll take the win. I'm exhausted.
I still recommend playing the native builds on both Windows and Mac OS if you can. It runs just a little more smoothly with native rendering in Metal and D3D11. The input is a little more responsive as well.