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Dev Update #321

Summer Scent
A downloadable game for Windows, macOS, Linux, and Android

I'm done posing scene 34. Rendering is slowly progressing. Pc Chan will need another week, at least, to process all the shots.

I also made some decent progress on the coding. Scene 33 is now in phase 3, and Scene 34 is in phase 1, which means I also sent it to my proofreader, and he has already done his job.

The visuals for scene 33 have been post-processed. I was a bit worried about the amount of noise and artefact visible on the shots, but in the end, the final images look great, and I am honestly satisfied.

Scene 35 has been cut and prepared for posing. I planned 162 shots for now. I'll see if I can fit a short animation loop somewhere in the mix. I'm not sure I'll be able to, but I'll try.

I started working on the music for that update, and more likely for the rest of the game too. I'm experimenting with some new options I can't yet talk about, but there might be some changes in the soundtrack coming.

Next week, I'll probably start posing scene 35. I don't like posing without being able to immediately render, but I'm not going to wait a week for scene 34 to be complete.

The quick sum up :

  • Day 6 Part 7 will contain 3 new scenes: scenes 33, 34, and 35.
  • Day 6 Part 7 will contain 1 reworked scene.
  • Scenes 33, 34, and 35 have been written.
  • Scene 34 is rendering.
  • Scene 33 is fully posed and rendered.
  • 2898 lines of script so far.
  • 16 951 words of new content.
  • 526 shots are planned, 364 are posed, 288 are rendered
  • 1 animation is planned. 150/150 frames are rendered.
  • I'm currently posing scene 35.

You can follow my progress on this Trello board.


Thank you for your support!

The Naughty Captain

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