Posted October 24, 2025 by Cozy Bunny
Hey everyone, sorry for the delay! Been busy testing some new people to work with and post-closure bureaucracy. I’m also taking a bit more time to pack the next build with a bunch of new systems all at once. In the last build, I mentioned the inventory system got a glow-up with new tooltip designs, item quality tiers, a character selector, etc. I’ve been building on that, tweaking mechanics for inventory and world-hopping exploration. Right now, I’m reworking all in-map usable items (like farming tools, pickaxe, fishing pole, etc.) to fit the new inventory setup. You’ll see a clear “usable” item indicator in the tooltip, plus a border when it’s equipped.
(It's actually a lot more work than it seems)
I’ve also been chipping away at NPC routines. Kalala’s is almost done. Here’s a sneak peek of the first thing Kalala does when she gets home:These past few weeks, I’ve been testing out different coders to help speed things up and take some systems off my plate as I literally cannot wait until I get to the stage where I can just focus on new content instead of doing mechanics n stuff... After trying out a bunch of folks, I found a coder who’s a great fit for the project. Thanks to this, we’ve knocked out some cool stuff, like:
No ETA on this one yet, though…
I keep getting sidetracked by other stuff and mechanics, so I’m really hoping to finish the main party’s routines before the next build. No ETA on the drop yet since I want to nail all of these things, hope that’s cool with you all!
There’s a new poll on discord to pick which character gets the next scene after Liza’s is done. Between these two cuties:
I’m just one person, so I’m always looking for ways to speed up development. If you’ve got skills that could help the project (doesn't matter what), or know someone who does, hit me up here or on Discord. Yes, paid work is an option!
That’s all for now! Like I said, no ETA on the next build since I’m aiming to clear as many things off the list as I can.