Devlogs
Tomb Rater Devlog #3
Posted October 24, 2025 by Bamboo
 #TR dev 03
This round of bug-finding was pretty crazy.
Discovered Bugs:
- Dashing sometimes sent the player through walls and… well, became unplayable (fixed)
 - Jumping immediately after dashing sends player upwards vertically and getting stuck (fixed… but what even man)
 - Camera while perfect dashing gets stuck on zoomed in (fixed)
 - Interacting with interactables while moving causes animation to get stuck (fixed)
 - Animations occasionally get stuck while on the floor after landing from jump (fixed but needs more testing)
 - Dashing at exact moment where First Sight is triggered causes animation problems (investigating)
 - Spike retract soundFX doesn’t play while off-screen, but triggers when player is within distance (investigating)
 
Updates:
- Added long overdue capsule image for game
 - Fall speed reduced
 - Run speed reduced slightly
 
Dev Thoughts:
- Adding just one mechanic like dashing caused such a headache… But looking forward to adding combat soon
 - Progress is slow due to life commitments and complex bug discoveries
 
Question for gamers:
What do you personally expect from sidescrollers?