Devlogs
v0.8.4 - New Aspects and skills, art/writing improvements
As announced yesterday, Minerva Labyrinth will release on November 5th, 2025! Today I'm also releasing the most up-to-date demo, which features new Aspects, new support skills, a nicer-looking subway, and a major editing pass over writing (some of these edits made it into the v0.7.9 release).
There may be a few more tweaks in the final release, but this is pretty close to what it will look like. Here are the highlights:
Character Creation
- Two new Aspects:
- Aspect of the Sea, an evade tank and utility fighter.
- Aspect of the Stars, an offensive caster with some varied utility skills.
- Four new support skills:
- Abundance: Items have a chance to not be consumed. Greater benefit with more users.
- Economy: Reduces the cost of rest and recovery. Greater benefit with more users.
- Itemancy: Allows using items as a free action once per turn, but consumes two items.
- Zeal: Revive items and skills restore double HP.
- Slightly relaxed stat minimums for more flexibility.
- Added a new skin tone.
- Revised aspect descriptions in character creation to cover detailed pros and cons, rather than tersely explaining specific skills.
- Aspect descriptions now make it more clear whether an aspect is primarily oriented towards weapons or magic, which is relevant to stat allocation.
- Many existing support skills have been renamed, but most function the same.
Gameplay
- Weight penalties have been simplified to impact only Speed and Defense.
- Momentum (now Alacrity) has been changed to provide a large initiative bonus.
- Commander (now Authority) has had the Speed penalty and defensive components removed.
- Having two characters with Scout (now Vigilance) reduces trap damage by 75%.
Graphics and Text
- Improved subway textures and added more color and variety to the area.
- Improved some visuals in HQ.
- Added a new portrait for Diana's calls in the subway and hospital.
- Many text and dialogue revisions.