Devlogs
Map Visuals Upgrade In Progress
Posted November 10, 2019 by kurochan
#cga-series #cgatsb #demo
Kurochan here with the latest news about the Playable Demo of CGATSB from our team's meeting last night!
I was fooling around with some tutorials for Parallax Mapping and I ended up creating the attached map. Whe I showed it to the team last night, Scobbie was all like "Nice work man! Let's do that kind of map in our games!" (Paraphrasing but pretty close to the original LOL). I agreed with him, of course. Our original map designs are too.... MV looking....
SO HERE IS THE LIST OF THINGS WE'RE CURRENTLY WORKING ON:
- Redesigning the maps as Parallax Maps:
- Redesinging Faymere's map in preparation for the Full Game. (The original design of Faymere was based on an RPG Maker MV YouTube Tutorial Map I made while learning MV so naturally it needs to be upgraded.) ALSO, Faymere will be a bigger town with a new layout in the 2nd Stage Release of this Demo and the Full Game.
- Redesigning the Gunada Kingdom World Map and getting rid of the Terrax Lighting I used to "Black-out" the rest of the map while still limiting the movement area in the demo since only a few locations are found in the demo.
- Redesigning the Mining Cave's visuals to match the Parallax Map style graphics.
- Upgrade the sections of the forest area map I've already made and complete the rest of the forest area for the Demo's 2nd Stage Release build.