Posted October 23, 2025 by Juicy Drake Studios
#update
Salutations to everybody!
The engine rewrite of Identity to Godot 4 has been slowly progressing, but we decided to commit to it.
The recurring issues such as sprites not disappearing or audio either not playing or not stopping are far more difficult to fix than anticipated. In short: Most of the underlying codebase for our current VN engine has been hard-coded. To give an easy example why this is an issue: When three sprites are on-screen, the game will always display the character initialised last within the scene. This means, the last character's sprite who enters a scene will always be displayed over everyone else. We ran into this issue with the Dragon Noble's sprite on Day 9, since this is the rare occasion where there are three sprites on screen -- and he is one big boy! We can't even change the order of how sprites overlay over one another with our current framework.
In order to have the current engine do what we need it to do, we will need to either code new functionality for this engine which runs on the outdated version of Godot 3... or start anew and port the entire game to Godot 4. We chose to commit to the latter, because a lot of functionality that we will need in the future will need to get coded, anyway.
As a downside, our content creation has slowed down as we are currently repaying our technical debt.
The good news is though, that we managed to backport some functionality from our engine rewrite.
We now have the much requested "Hide UI"-button. It works just as you'd expect. In order to make space for future buttons, we have removed the Settings-button. It is still available through the pause menu. In the future, we will be adding several more buttons.
The empty space to the side are intentionally left a bit spacious, but we are still finetuning UI changes.
While this is the former Patreon build, this public version is actually a bit different than the former paid one: We backported some further functionality with audio (There is now a Master Volume Slider) and also fixed a crash in Lucra's second Date.
Anyway... for things that are in this current build: Gherod wrote the morning segment to Day 10 which has been added to this version. It has probably the most variances so far for a regular day, as there are different outcomes based on your dating progress with several characters.
Rauch has created a lot of illustrations: it's 23 images in total! These are illustrations for both sex scenes in Azorin's second date, and also several illustrations for the Demon's first appearance on Day 9.
We hope you enjoy what we created for this update, and we'll see you next time!
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Changelog for Version 0.3.15c
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Changelog for Version 0.3.15b
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Changelog for Version 0.3.15a
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Changelog for Version 0.3.15