Devlogs
Release 1.3.0
Major changes:
- Added seasons
- Improved dialog quality for Nemo
- Improved non-dialog AI, e.g. the NPC action system, for all models
- Improved the logic that governs switching between characters in conversations with multiple NPCs. It's both more accurate and much faster now
- NPCs giving the player items has been revamped and is now more accurate
- Added a cold mechanic
- Heat from fires now realistically spreads through rooms and open doors via an atmospheric simulation, and is retained for a while even after the fire has gone out. Keep the doors closed in the winter!
- Fur now provides a bit of frost armor
- Improved the day/night cycle
- You can now *pay gold in RP*
- Improved knowledge grounding for NPCs. E.g. Hayden knows when his next day off will be.
- Custom meals served to you by NPCs now have a shelf life assigned
- NPCs can now tell when they're in a pitch black room
- NPCs can now see and edit the content of signs
- Expanded Hayden's house
- Improved the status effect UI
- Improved UI scaling
- Added a preview to the continue button
- Improved potion economics
- Added snow footprints
- Updated the sweetroll and waterskin models
- Gareth now sells more meals
- Redid Remy's sprites
- Bug fixes and QoL changes