Devlogs
OmoriSandbox Pre-Release Update v0.8.0
A new version of OmoriSandbox is now available! The changelog is as follows:
- Added official modding support! Mods can either be created by direct file addition, JSON configuring, and full-fledged C# modding.
- Support for the old
custom/ folder system has been removed. If you would like to load custom battlebacks and audio, you must create a simple “mod” in order to do so, which requires no coding and minimal JSON configuration.
- An official modding Wiki is now available at https://github.com/EBro912/OmoriSandbox/wiki. Keep an eye out for changes here as it will be updated often throughout development.
- Added a button on the main menu to view loaded mods
- Actor button, skill, and item selections will now be remembered across turns, mirroring base game behavior
- The finger indicator will now move relative to the enemy’s on-screen position rather than incrementing an internal index
- This resolves behavior where, depending on enemy spawn order, the finger would move unexpectedly when pressing a direction during target selection
- Changed the “Open Custom Folder” button on the main menu to “Open Mods Folder”
- The actor emotion preview can now display
hurt, toast, and victory in the editor
- If the value is left as
hurt or victory, the actor will start as neutral. However, an actor can now start as toast
- Removed Tony as an available actor. He is now available under the
ExampleJSONMod in the examples/ directory of the project
- Most public-facing code now has Intellisense documentation for C# developers
- Fixed the AudioManager not looping custom BGM
- Fixed battle log messages with long actor names overriding the bounds of the box
- Fixed a couple softlocks and crashes related to null values and typos in some boss logic
Files
OmoriSandbox v0.8.0
OmoriSandbox Compat v0.8.0
OmoriSandbox Linux v0.8.0
OmoriSandbox Linux Compat v0.8.0