Posted November 10, 2019 by JojoBailey
Does the environment draw the player in and spark curiosity to explore? Do you feel encouraged to be curious and explore every nook and cranny? The world is meant to be open and free to navigate with narration helping player navigate the game instead of paths. |
Design
Does the flow of the island help navigation and item discovery? Is the map and the levels of the island laid out in an ideal way? Currently there is not a first quest as the focus is the terrain. |
Game play
Does the player feel motivated to seek out unseen areas? To walk around and look at everything from every angle? |