Posted October 23, 2025 by Quarc Games
#split decision #demo #split decision demo #fighting game #boxing #boxing judge #job simulator #boxing judge simulator #boxing game
D E M O I S O U T
After a good month of debugging and tweaking assets, we can finally proudly say you can now download the demo of Split Decision and actually play it!
For now you can play first 5 rounds of the game which show the main gameplay and a sneak peek into the characters and their stories.
Of course, we will continue tweaking all aspects of the game, but this is a great preview of what might be. Mind you, we already have 2/3 of chapters written out, but we already see some parts of the story that need to be worked on, as well as some gameplay features that need to be implemented before you see the bigger picture 💥
We would love to see what you think of the game so far! Also let us know if you encounter some bugs, this is still a heavy WIP.
ART TALK
As far as the visual part of the demo, the latest new thing in the game are the animations for the boxers. Even though the animation is very simple with 3-5 frames per each action, we have an almost full 1024x1024 spritesheet with 128x128 sprites. That is a little bit under 64 frames. A hack I figured out (that probably skilled animators are already familiar with) was to write the name of the action on each frame so I'd know which frame goes with which state in Godot. Later on I hid the layer with the frame tag and export the spritesheet again for the final look in the game.
Considering that each boxer carries a story with them, it would be preferable if each of the boxers had their own design in the fight with matching animations, but with that comes 64 frames that need to be drawn for each person. This is a task I told myself to do after everything else is done :) For now you will get static poster-like designs before each fight that will let you know how the fighters really look like.