Posted October 22, 2025 by DryGameDev
Welcome to one of the biggest updates the project has seen, please find below the majority of the changes.
-55 bug fixes
-Overhaul of camera system
-Overhaul of Post Processing
-Overhaul of Main Menu
-Overhaul of all graphics
-Implemented new Void Zone visual
-Implemented new Void Zone behaviour (reset size when hit with active tetro)
-Implemented new Lightning Strike behaviour (Speed up player, uncap dash, uncap jumps)
-Implemented new Player Lightning Struck visual
-Fixed Ghost Tile shader problem that was preventing the Ghost Tile from building properly
-Implemented Coin 'sucking to player' by proximity and automatically if a snake is killed
-Reverted Coins to an old design, with a little adjustment. Going to sit with it and see how I feel about it
Have fun in there!