Posted October 21, 2025 by meapps
#2D #Clicker #Exploration #Idle #Incremental #Minimalist #prestige #resource-management #Singleplayer #upgrades
Added theme system with 7 presets: Terminal Green (classic), Terminal Amber, Terminal Blue, High Contrast, Deuteranopia, Protanopia, Tritanopia.
New Accessibility tab in Settings: choose theme, enable alternative indicators (patterns/icons), enable color labels, live color preview.
All UI colors now pulled from the theme; block types and layer colors adapt to selection.
High Contrast mode meets WCAG contrast ratios.
Gameplay no longer communicates solely via color; elements can be distinguished via color + patterns + labels.
Settings persist across sessions.
Fixed thin orange outlines and text misalignment in egui widgets (rounded scaled sizes to whole pixels; neutral outline color to avoid half-pixel seams/tinted 1px borders).
Fixed Resources panel alignment; items now wrap correctly horizontally.
Fixed Crystals/Uranium visibility at 0; Dark Matter remains hidden until acquired.
Fixed Reset Game dialog and top panel scaling; border stroke now scales.
Removed conflicting layout directives in Reset dialog.
Resource labels merged into single strings (e.g., “Data: 1000”) to prevent wrapping.
Reset dialog list items centered with bullet points.
All reset UI respects responsive scale factor (0.75×–1.2×).
Consistent scaling across Responsive, Fixed, and Custom modes with no alignment artifacts.
Fixed issue where pressing Reset doubled all font sizes.
Removed accidental font-size doubling triggered by R.
Shortcut changed to Ctrl+R (avoids conflict with Resources toggle).
Reset now only via button click or Ctrl+R; UI remains stable after use.
Game Statistics moved to a toggleable window (S to toggle).
Generation Rates integrated into Quantum Prestige window.
Main resource panel simplified; stats/rates moved to dedicated windows.
Side-by-side layout: Quantum Prestige → Random Events → Boss Status → Tech Tree → Game Stats.
Added 20px spacing after Resources section.
Workers grouped into tabs: Basic, Advanced, Specialist.
Shortcuts Q/W/E switch categories.
Each category shows 2–3 workers to eliminate scrolling.
Groups: Basic (Digger/Hacker/Builder), Advanced (Engineer/Researcher/QuantumTech), Specialist (Explorer/DarkMiner).
Default resolution changed from 1200×800 to 1920×1080.
UI scaling now applies to Resources and Generation Rates panels.
Workforce Management scrolling works at all resolutions and scaling settings.
All UI elements scale consistently across modes.