Devlogs
Design - Week 2
Nate E. - Design Department Work
This Week:
- Created a basic damage calculation formula
- Started a game design macro
- Developed a plot synopsis for all chapters except 1 and 5
- Solidified more details of the Mist system, boss fight mechanics, and the world map
Goals for Next Week:
- Finish story synopsis for chapters 1 and 5
- Develop 1-2 Unlockable Skills for each party member
- Develop basic Skills for enemies
- Solidify details of Inspiration
- Actually look through the code so far (I keep forgetting to do this, sorry)