Devlogs
Final Stop Update v1.0.1
Hey guys, hope you've enjoyed the game so far. I wanted to push an update as soon as I could to fix the bugs I had missed in the initial submission build. There's no new content but plenty of quality of life.
Updates made to v1.0.1.
- Added checkpoints throughout the game. It's not an official save/load system by any means but should do the trick if you find yourself dying a lot. No more restarting the entire game!
- Added a nice post-processing effect to game UI elements. I think it does a great job with selling the look.
- Added cutscene angle to emphasise the fuse box element of the main 'puzzle'.
- Fixed the pause menu from being unresponsive once inside the facility.
- Fixed interacting through walls.
- Fixed countless colliders throughout the game.
- Fixed game UI.
- Fixed some badly behaving camera angles.
- Fixed cutscenes that were insufferably too long.
- Removed default cubes as interactables.
And possibly some more that I cannot recall.