Devlogs
TENT, CLOCK IN HUD, UFO FIX, ANIMATION FIXES
Posted October 21, 2025 by PixelFight
#game boy #2D #Pixel-Art #RPG #Retro #GB Studio #Zelda
Hi Everyone,
It's been a while since my last update but I'm really happy with the progress I've made on this one.
Here's a summary:
- New Inventory Item: A Tent! Replaced the warp wand with a tent. I wanted to experiment with placing a permanent object that you can leave somewhere and come back for it. This also happens to be a tent that you can enter. So, you carry your house in your inventory now. The best part is you can see it's whereabouts by checking your map.
- Optimized the HUD to only update the numerals, fixing a flicker issue.
- Coded the time of day into the HUD instead of displaying money value. So now you have a running clock on screen and on the map screen too. I feel this suits the narrative better and prevent you from constantly having to check the time.
- The UFO's location script was being called twice which had been causing a jitter. I found this and fixed it. UFO runs smooth now.
- The inventory screen had a flicker/delay in displaying the currently equipped item. Fixed now.
- I experimented with an axe type weapon but ultimately axed it. The tree I made to practice on is still left over and can be bashed to a stump if you so wish.
- I worked on the overworld a tiny bit. I know its the biggest thing I need to flesh out next.
- Some scenes are still a bit broken. I'm working through this it just takes a while.
- Also added some classical music from this asset pack: https://objetdiscret.itch.io/fab-class-tunes!