Posted October 20, 2025 by Lanterngeist
This build came together like a haunted card house — every last-minute change tried to collapse the whole thing, but hey, the Reaper reaps on.
This version of Trick and Reap is pure prototype chaos: tons of placeholders, rough edges, and a UI that’s held together with hope and unstyled buttons.
Did my best between coffee refills and existential dread.
There’s still a lot to fix, polish, and expand… but it’s playable, it’s weirdly charming, and it’s mine.
If you give it a try, any feedback at all will help a ton — even “your buttons offended me” counts.
Thanks for checking it out, and remember: this is just the first swing of the scythe.
Fix everything that makes the game not fun — priority one.
Clean up the UI and give those poor buttons some actual style.
Rework the combat system to feel more dynamic and satisfying.
Add polish, personality, and a few new spooky surprises.