Posted October 20, 2025 by Munchmo
#godot #gemini #vibe coding #xenogame
After another day off, I'm back and working on cool things. Today I decided that I didn't want to just place things in the player's inventory, I want the player to actually pick them up. I worked with Gemini to build out this new "pickup". So far, it is just a new scene.
And just like that, it's done and working. . . There was a lot that went into making it though. Lots of iterations and corrections. A few bad assumptions from Gemini, and some bad knowledge on my part. Now, when the player interacts with an item-giving object, a pickup is spawned for the player to walk into. That pickup is what actually gives the item to the player. When the player enters the right area the item is added to the inventory and the pickup disappears.
I may not have written much, but I did a lot. There was a lot of troubleshooting and testing. But next time. . . what do I work on next time? I guess I need to get into the changes to my dialogue system . . . I need to fully implement the new TR wrapper. . . so many things to do!