Devlogs
Big Content Update! and DEMO Release!
Devlog – New Content Update! and DEMO Release!
Hey everyone! First week of University passed phew! my sleep schedule is broken..., but I managed to update Dungeon Devourer again!  with new events and new content and a new stage Boss! I hope some of you will check it out and share your feedback!
 The Demo is out now!
🏞️ New Content
- Added new lore entries and discoveries within the dungeon.
- Expanded combat variety with more abilities, items, and tactical options during battles.
- Curses and Blessings got finally Implemented.
- New Enemy Gargoyle, Ghoul, Mass and a new Boss!
- Added some new items that are obtainable trough a small secret
⚔️ Gameplay & Mechanics
- Adjusted balancing for damage scaling, healing, and item drop rates.
- Almost compleatly overhauled the combat system.
- Drops do work now and you're even able to learn your enemys skills!
- Added status effects that can be obtained by potions.
- Updated the Inventory system for better visibility and looks!
- Skills now work but they need improvement.
🧩 Bug Fixes & Improvements
- Fixed several logic bugs in enemy targeting and ability triggers.
- Corrected minor text and grammar issues across multiple scenes.
- Added damage number indicators.
🔧 Under the Hood
- Improved overall performance and cleaned up Ren’Py scripts.
- Updated some backend systems to make future content (new areas, enemies, and mechanics) easier to add.
🧭 Next Steps
- Continue developing new biomes and encounter events.
- Improving combat system (Better combat handling)
- Adding Biome Bosses with crazy rewars
- Polish the UI and improve battle feedback visuals.
- Currently creating hand-drawn enemy sprites.
- Adding more sound effects.
- Android version is already in process!
Files
- DungeonDevourer-preAlpha-mac.zip 53 MB 
- DungeonDevourer-preAlpha-pc.zip 58 MB 
- Dungeon Devourer APK 66 MB