Posted October 20, 2025 by Gore Gone Studio
Hello everyone,
I’ve been working on several major improvements to Ether Gore, and I wanted to share where the development stands right now. The current demo does not include all of these new features yet. It’s still closer to a tech demo, but the next version will be much more complete — something that actually feels like a game you’ll want to play, not just test.
The game now uses sprites instead of simple placeholder squares, which makes the visuals clearer and more immersive. A new procedural world generation system has been implemented, allowing for infinite exploration and unique layouts every run. The combat system has been refined, and entities now have more detailed stats, making fights feel more tactical and responsive. I’ve also added more skills and abilities to make gameplay deeper and more engaging.
The first real enemies have arrived — Goblins. They are weak on their own but can become dangerous in groups, which should make early encounters more interesting. Alongside these changes, the game’s core systems and logic have been upgraded for better stability, readability, and overall performance.
Ether Gore is slowly moving beyond being a simple prototype and is starting to feel like a complete game. The next demo will include these changes and should deliver a much better, more playable experience. Thanks for following the project and for all the support so far.
Switched from simple shapes to real sprites
Added procedural infinite world generation
Improved combat system and entity stats
Introduced new skills and abilities
Added first enemies: Goblins
General performance and system upgrades
Because Ether Gore is built using a custom game engine, itch.io automatically marked it as non-indexable due to false positive antivirus detections. This means the game might not appear in itch.io searches, even though it’s completely safe to download and play. You can still access it directly through the link on the main page.